![]() Story-wise, it felt complete, if not mired down in the tropes of fighting ego-maniacal boss battles to save humanity. I beat the main mission, and a grip of side-missions that I could access, by level 27, which took about 20 hours. (SPOILER ALERT FOLLOWS, SKIP TO NEXT PARAGRAPH IF YOU ARE A PURIST). The developers made some curious choices around the access to side-missions and the players ability to ‘finish’ the game with much left to do on the table. This allows the game to play with the users feelings of empathy as numerous stories personify the very enemy with which you are constantly at war. Some are benevolent to the human cause, others, not so much. But the aliens are (supposedly) long gone, and the machines have evolved into their own species. The world is populated by autonomous machines, brought to life long ago by aliens, that caused mankind to flee the planet. The story is often as eccentric and weird as the characters encountered. The fact he looks 12 years old only makes the flirting more awkward. 9S flirts with 2B (you), 2B coldly rebukes his clumsy attempts at friendship, and that is their ‘dynamic’. ![]() The dialog is a bit cheesy, like most anime is to my ears. While he is never as deadly as you, he does do a good job of keeping enemies busy and eliminates his fare share along the way. Which makes the fighting essentially a NPC-co-op game, as you can tailor 9S’s combat style to fit the situation. Looks like a fair fight…Įver-present is 9S, your male android counter-part and plucky companion. Weapons and gear are, of course, up-gradable (with the right parts, which you find… obviously… by grinding through the world and scavenging from defeated enemies). The core of the game is your typical RPG grind of fetch quests and elimination missions. It’s a rather unique set-up that I haven’t seen in other games, and in the case of Nier Automata, it works well. Most of the combat system revolves around a ‘light’ and ‘heavy’ weapon, along with your ever-present ‘pod’ that adds a ‘shooter’ element to the combat. RPG’s can often get weighed down with their own repetitive grinding for levels. It adds a visual and control surprise that does well to keep the experience fresh. Often, these perspective shifts flow in and out with the game-play. Most of the time it is ‘open world’, but sometimes the perspective changes and now you are playing a side scrolling plat-former, and others, you work with a top-down view. Then it turns into a Japanese styled, science fiction, post-apocalyptic, robot-infested RPG. In the beginning stages, you are thrust into a flying robot and the game plays like one of those old-school, top-down, air-battle games, where you basically go left and right and shoot whatever is coming down from the top and sides of the screen. The company is known for titles like, Bayonetta, Vanquish, and Metal Gear Rising: Revengence.ĭesigned as a sequel to the 2010 game “Nier”, you play as android 2B whose goal, surprise, is to save humanity from evil robots. This was made by Japanese developers PlatinumGames in 2017.
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